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Silent Hill 4: The Room
Posted on June 11th, 2009 No comments
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Silent Hill 4: The Room begins in the sleepy town of South Ashfield, only a few short miles from Silent Hill. When the game’s new hero, Henry Townshend awakens from a nightmare, he finds that he cannot leave his apartment. The door to the outside is heavily chained and boarded shut. Sounds emanate from the bathroom, but when he goes to investigate he notices a strange tunnel that will inevitably lead him directly into the heart of darkness.
Silent Hill 4: The Room was originally envisioned as a spinoff of the Silent Hill series, rather than a continuation of the main story, and possesses a substantially different gameplay style than the other games.Gameplay is centered on the protagonist Henry’s apartment, which is shown through a first-person perspective and contains the only save point. The other levels of the game are reached through mysterious holes formed in the apartment walls.
For the first half of the game the room will also heal the player. The second half of the game has the room become possessed by various hauntings which drain Henry’s health.
In the main levels of the game the player uses the usual third person perspective of the Silent Hill series.
Unlike other games the player only has a limited item inventory which can be managed by dumping unneeded items in a chest in Henry’s room. Silent Hill 4 emphasizes combat during gameplay, with a near-absence of complex puzzles in favor of simple item-seeking tasks.
In the second half of the game Henry is accompanied by his neighbor Eileen Galvin; Eileen cannot die while she is with Henry, although as she takes damage she succumbs to possession by Walter Sullivan.
The player can also equip Eileen with a weapon to have her join Henry in combat. The damage Eileen takes in the game determines whether or not she dies in the final boss fight, directly affecting the ending achieved.
Combat in Silent Hill 4 follows the pattern set by the other games. The player has access to a wide variety of melee weapons, two handguns, and a stun gun during the game. Breakable melee weapons, which can only be used for a limited number of hits before becoming useless, are introduced through a set of golf clubs.
There is also a feature which allows melee attacks to be “charged” before they are used.
One of the most significant changes is the introduction of the “Victim” monsters, the unkillable ghosts of Walter Sullivan’s victims. The ghosts have the ability to hurt Henry with a damaging “aura” which can be nullified by the holy candle and saint medallions items.
The same items can also exorcise the hauntings in Henry’s apartment. Ghosts can also be knocked down for a long time with one of the two silver bullets and pinned permanently with a Sword of Obedience item.
Unlike previous creatures of Silent Hill, Victims can in fact chase the player from area to area.





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